[PATCH 1/4] ddraw: Use wined3d_device_process_vertices for execute buffers (v2).

Henri Verbeet hverbeet at gmail.com
Mon Nov 14 06:53:00 CST 2016


On 13 November 2016 at 22:12, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> @@ -627,29 +544,58 @@ static HRESULT WINAPI d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer *iface)
>  static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
...
> +    memcpy(&buffer->data, data, data->dwSize);
It's not a new issue, but should be blindly accept "dwSize" here?



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