[PATCH 9/9] wined3d: Do not modify depth test state in wined3d_device_reset().
Józef Kucia
jkucia at codeweavers.com
Thu Dec 7 05:14:24 CST 2017
For consistency with wined3d_device_init_3d().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 26557029de27..a25b98d74964 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4880,8 +4880,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
device->update_state = &device->state;
device_init_swapchain_state(device, swapchain);
- wined3d_device_set_render_state(device,
- WINED3D_RS_ZENABLE, !!swapchain->desc.enable_auto_depth_stencil);
if (wined3d_settings.logo)
device_load_logo(device, wined3d_settings.logo);
}
--
2.13.6
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