[v5 PATCH 1/3] wined3d: Send texture updates through the command stream.
Stefan Dösinger
stefandoesinger at gmail.com
Wed May 24 09:08:30 CDT 2017
Am 2017-05-24 um 15:49 schrieb Masanori Kakura:
> + for (j = 0; j < layer_count; ++j)
> + {
> + wined3d_cs_emit_blt_sub_resource(cs,
> + &dst_texture->resource, j * dst_level_count + i, &box,
> + &src_texture->resource, j * src_level_count + i + src_skip_levels, &box,
> + 0, NULL, WINED3D_TEXF_POINT);
> + }
I don't like emitting new operations in the CS handler instead of doing
the actual operation. Maybe this can be avoided with some refactoring of
wined3d_cs_exec_blt_sub_resource?
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