[PATCH 3/5] d3d10core/tests: Make it possible to run test with different swapchain size.
Józef Kucia
joseph.kucia at gmail.com
Tue Apr 10 05:29:57 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d10core/tests/device.c | 29 +++++++++++++++++++++--------
1 file changed, 21 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 8b0567696c96..e9394db2b0e5 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -1003,12 +1003,14 @@ static BOOL is_d3d11_interface_available(ID3D10Device *device)
struct swapchain_desc
{
BOOL windowed;
- UINT buffer_count;
+ unsigned int buffer_count;
+ unsigned int width, height;
DXGI_SWAP_EFFECT swap_effect;
DWORD flags;
};
-static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window, const struct swapchain_desc *swapchain_desc)
+static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window,
+ const struct swapchain_desc *swapchain_desc)
{
IDXGISwapChain *swapchain;
DXGI_SWAP_CHAIN_DESC dxgi_desc;
@@ -1047,6 +1049,10 @@ static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window, const
dxgi_desc.Windowed = swapchain_desc->windowed;
dxgi_desc.SwapEffect = swapchain_desc->swap_effect;
dxgi_desc.BufferCount = swapchain_desc->buffer_count;
+ if (swapchain_desc->width)
+ dxgi_desc.BufferDesc.Width = swapchain_desc->width;
+ if (swapchain_desc->height)
+ dxgi_desc.BufferDesc.Height = swapchain_desc->height;
if (swapchain_desc->flags & SWAPCHAIN_FLAG_SHADER_INPUT)
dxgi_desc.BufferUsage |= DXGI_USAGE_SHADER_INPUT;
@@ -1075,9 +1081,12 @@ struct d3d10core_test_context
ID3D10Buffer *ps_cb;
};
-#define init_test_context(c) init_test_context_(__LINE__, c)
-static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context *context)
+#define init_test_context(a) init_test_context_(__LINE__, a, NULL)
+#define init_test_context_ext(a, b) init_test_context_(__LINE__, a, b)
+static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context *context,
+ const struct swapchain_desc *swapchain_desc)
{
+ unsigned int rt_width, rt_height;
D3D10_VIEWPORT vp;
HRESULT hr;
RECT rect;
@@ -1089,11 +1098,14 @@ static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context
skip_(__FILE__, line)("Failed to create device.\n");
return FALSE;
}
- SetRect(&rect, 0, 0, 640, 480);
+
+ rt_width = swapchain_desc && swapchain_desc->width ? swapchain_desc->width : 640;
+ rt_height = swapchain_desc && swapchain_desc->height ? swapchain_desc->height : 480;
+ SetRect(&rect, 0, 0, rt_width, rt_height);
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE);
context->window = CreateWindowA("static", "d3d10core_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
- context->swapchain = create_swapchain(context->device, context->window, NULL);
+ context->swapchain = create_swapchain(context->device, context->window, swapchain_desc);
hr = IDXGISwapChain_GetBuffer(context->swapchain, 0, &IID_ID3D10Texture2D, (void **)&context->backbuffer);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
@@ -1105,8 +1117,8 @@ static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context
vp.TopLeftX = 0;
vp.TopLeftY = 0;
- vp.Width = 640;
- vp.Height = 480;
+ vp.Width = rt_width;
+ vp.Height = rt_height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
ID3D10Device_RSSetViewports(context->device, 1, &vp);
@@ -9861,6 +9873,7 @@ static void test_swapchain_flip(void)
window = CreateWindowA("static", "d3d10core_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
desc.buffer_count = 3;
+ desc.width = desc.height = 0;
desc.swap_effect = DXGI_SWAP_EFFECT_SEQUENTIAL;
desc.windowed = TRUE;
desc.flags = SWAPCHAIN_FLAG_SHADER_INPUT;
--
2.16.1
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