[PATCH 3/6] wined3d: Disable sRGB writes in context_apply_blit_state().

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 12 06:58:12 CDT 2018


From: Matteo Bruni <mbruni at codeweavers.com>

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 4b2f26359b7..d2231d11666 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2828,6 +2828,11 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
         gl_info->gl_ops.gl.p_glDisable(GL_POINT_SPRITE_ARB);
         context_invalidate_state(context, STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE));
     }
+    if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
+    {
+        gl_info->gl_ops.gl.p_glDisable(GL_FRAMEBUFFER_SRGB);
+        context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE));
+    }
     gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
     context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
     context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
-- 
2.11.0




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