[PATCH 3/6] wined3d: Disable sRGB writes in context_apply_blit_state().
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 12 06:58:12 CDT 2018
From: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 4b2f26359b7..d2231d11666 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2828,6 +2828,11 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
gl_info->gl_ops.gl.p_glDisable(GL_POINT_SPRITE_ARB);
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE));
}
+ if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
+ {
+ gl_info->gl_ops.gl.p_glDisable(GL_FRAMEBUFFER_SRGB);
+ context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE));
+ }
gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
--
2.11.0
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