[PATCH 3/4] d3d11/tests: Add test for ResolveSubresource().
Józef Kucia
jkucia at codeweavers.com
Tue Apr 17 07:26:52 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 141 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 141 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index b3597ad1b394..36320f44bbb7 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -26110,6 +26110,146 @@ todo_wine
release_test_context(&test_context);
}
+static void test_multisample_resolve(void)
+{
+ struct d3d11_test_context test_context;
+ D3D11_RENDER_TARGET_VIEW_DESC rtv_desc;
+ ID3D11Texture2D *texture, *ms_texture;
+ D3D11_TEXTURE2D_DESC texture_desc;
+ ID3D11DeviceContext *context;
+ ID3D11RenderTargetView *rtv;
+ ID3D11Device *device;
+ unsigned int i;
+ HRESULT hr;
+
+ static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
+ static const struct vec4 color = {0.25f, 0.5f, 0.75f, 1.0f};
+ static const struct
+ {
+ DXGI_FORMAT src_format;
+ DXGI_FORMAT dst_format;
+ DXGI_FORMAT format;
+
+ DXGI_FORMAT rtv_format;
+
+ const struct vec4 *color;
+ DWORD expected_color;
+
+ BOOL todo;
+ }
+ tests[] =
+ {
+ {DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &green, 0xff00ff00},
+ {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &green, 0xff00ff00},
+ {DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &color, 0xffbf7f40},
+ {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &color, 0xffe1bc89},
+
+ {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &green, 0xff00ff00, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &green, 0xff00ff00, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &color, 0xffe1bc89, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ &color, 0xffe1bc89, TRUE},
+
+ {DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &green, 0xff00ff00, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &green, 0xff00ff00, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &color, 0xffbf7f40, TRUE},
+ {DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ &color, 0xffbf7f40, TRUE},
+ };
+
+ if (!init_test_context(&test_context, NULL))
+ return;
+ device = test_context.device;
+ context = test_context.immediate_context;
+
+ if (FAILED(hr = ID3D11Device_CheckMultisampleQualityLevels(device,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i)))
+ {
+ skip("4xMSAA not supported.\n");
+ release_test_context(&test_context);
+ return;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
+ texture_desc.Format = tests[i].dst_format;
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+
+ texture_desc.Format = tests[i].src_format;
+ texture_desc.SampleDesc.Count = 4;
+ texture_desc.SampleDesc.Quality = 0;
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &ms_texture);
+ ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ rtv_desc.Format = tests[i].rtv_format;
+ rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
+ hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)ms_texture, &rtv_desc, &rtv);
+ ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+
+ ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
+ ID3D11DeviceContext_ClearRenderTargetView(context, rtv, white);
+ draw_color_quad(&test_context, tests[i].color);
+ ID3D11DeviceContext_ResolveSubresource(context, (ID3D11Resource *)texture, 0,
+ (ID3D11Resource *)ms_texture, 0, tests[i].format);
+ todo_wine_if(tests[i].todo)
+ check_texture_color(texture, tests[i].expected_color, 2);
+
+ ID3D11RenderTargetView_Release(rtv);
+ ID3D11Texture2D_Release(ms_texture);
+ ID3D11Texture2D_Release(texture);
+ }
+
+ release_test_context(&test_context);
+}
+
START_TEST(d3d11)
{
unsigned int argc, i;
@@ -26244,4 +26384,5 @@ START_TEST(d3d11)
test_alpha_to_coverage();
test_unbound_multisample_texture();
test_multiple_viewports();
+ test_multisample_resolve();
}
--
2.16.1
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