[PATCH vkd3d 7/7] tests: Skip stencil shader resource view tests on Windows AMD drivers.
Józef Kucia
joseph.kucia at gmail.com
Thu Dec 13 03:28:42 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
We also skip similar wine/d3d11/tests on AMD.
---
tests/d3d12.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 7fe54c94d713..7d67de2966dd 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -14689,6 +14689,8 @@ static void test_depth_stencil_sampling(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
+ vkd3d_test_set_context("Test %u", i);
+
reset_command_list(command_list, context.allocator);
init_depth_stencil(&ds, device, context.render_target_desc.Width,
@@ -14753,6 +14755,13 @@ static void test_depth_stencil_sampling(void)
destroy_depth_stencil(&ds);
continue;
}
+ if (is_amd_device(device))
+ {
+ skip("Reads from depth/stencil shader resource views return stale values on some AMD drivers.\n");
+ destroy_depth_stencil(&ds);
+ continue;
+ }
+
srv_desc.Format = tests[i].stencil_view_format;
srv_desc.Texture2D.PlaneSlice = 1;
ID3D12Device_CreateShaderResourceView(device, texture, &srv_desc, srv_cpu_handle);
@@ -14791,6 +14800,7 @@ static void test_depth_stencil_sampling(void)
destroy_depth_stencil(&ds);
}
+ vkd3d_test_set_context(NULL);
ID3D12Resource_Release(cb);
ID3D12DescriptorHeap_Release(srv_heap);
--
2.19.2
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