[PATCH 2/5] wined3d: Skip match_broken_arb_fog() quirk check on core profile.

Matteo Bruni mbruni at codeweavers.com
Wed May 2 17:04:01 CDT 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
The check really only makes sense on legacy profile.

 dlls/wined3d/directx.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 7deefaf82d..89506b1b02 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -854,6 +854,8 @@ static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct w
         return FALSE;
     if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
         return FALSE;
+    if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
+        return FALSE;
 
     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
-- 
2.16.1




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