[PATCH 3/6] wined3d: Implement clears for 3D render target views.
Józef Kucia
jkucia at codeweavers.com
Mon May 28 04:33:16 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0f590c40fec9..ec77a5661c72 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4418,13 +4418,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
return WINED3D_OK;
resource = view->resource;
- if (resource->type != WINED3D_RTYPE_TEXTURE_1D && resource->type != WINED3D_RTYPE_TEXTURE_2D)
+ if (resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
return WINED3DERR_INVALIDCALL;
}
- if (view->layer_count > 1)
+ if (view->layer_count != max(1, resource->depth >> view->desc.u.texture.level_idx))
{
FIXME("Layered clears not implemented.\n");
return WINED3DERR_INVALIDCALL;
--
2.16.1
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