[PATCH 3/5] wined3d: Prefer bind flags over usage flags in texture2d_load_texture().
Henri Verbeet
hverbeet at codeweavers.com
Fri Nov 2 04:33:14 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3254b850c26..902611c00c9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1525,7 +1525,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
struct wined3d_box src_box;
BOOL depth;
- depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL;
+ depth = texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL;
sub_resource = &texture->sub_resources[sub_resource_idx];
if (!depth && wined3d_settings.offscreen_rendering_mode != ORM_FBO
--
2.11.0
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