[PATCH 3/5] wined3d: Do not set WINED3D_TEXTURE_CREATE_GET_DC on the implicit depth/stencil texture.

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 7 02:01:15 CST 2018


It doesn't make a lot of sense for depth formats.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c    | 6 +-----
 dlls/wined3d/swapchain.c | 2 +-
 2 files changed, 2 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 893ce55c9aa..3efae4bb56c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4890,7 +4890,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     {
         struct wined3d_resource_desc texture_desc;
         struct wined3d_texture *texture;
-        DWORD flags = 0;
 
         TRACE("Creating the depth stencil buffer.\n");
 
@@ -4906,11 +4905,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         texture_desc.depth = 1;
         texture_desc.size = 0;
 
-        if (swapchain_desc->flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
-            flags |= WINED3D_TEXTURE_CREATE_GET_DC;
-
         if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
-                device->device_parent, &texture_desc, flags, &texture)))
+                device->device_parent, &texture_desc, 0, &texture)))
         {
             ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
             return WINED3DERR_INVALIDCALL;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index f6963c4aba2..499e1631f18 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -949,7 +949,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
             texture_desc.bind_flags = WINED3D_BIND_DEPTH_STENCIL;
 
             if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
-                    device->device_parent, &texture_desc, texture_flags, &ds)))
+                    device->device_parent, &texture_desc, 0, &ds)))
             {
                 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
                 goto err;
-- 
2.11.0




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