[PATCH 3/5] wined3d: Do not set WINED3D_TEXTURE_CREATE_GET_DC on the implicit depth/stencil texture.
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 7 02:01:15 CST 2018
It doesn't make a lot of sense for depth formats.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 6 +-----
dlls/wined3d/swapchain.c | 2 +-
2 files changed, 2 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 893ce55c9aa..3efae4bb56c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4890,7 +4890,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
{
struct wined3d_resource_desc texture_desc;
struct wined3d_texture *texture;
- DWORD flags = 0;
TRACE("Creating the depth stencil buffer.\n");
@@ -4906,11 +4905,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
texture_desc.depth = 1;
texture_desc.size = 0;
- if (swapchain_desc->flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
- flags |= WINED3D_TEXTURE_CREATE_GET_DC;
-
if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
- device->device_parent, &texture_desc, flags, &texture)))
+ device->device_parent, &texture_desc, 0, &texture)))
{
ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
return WINED3DERR_INVALIDCALL;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index f6963c4aba2..499e1631f18 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -949,7 +949,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
texture_desc.bind_flags = WINED3D_BIND_DEPTH_STENCIL;
if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
- device->device_parent, &texture_desc, texture_flags, &ds)))
+ device->device_parent, &texture_desc, 0, &ds)))
{
WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
goto err;
--
2.11.0
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