[PATCH vkd3d 2/5] vkd3d: Allow depth rendering without pixel shader.
Józef Kucia
joseph.kucia at gmail.com
Thu Nov 15 09:32:38 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/state.c | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 35b900016256..bf4eee9813ee 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1893,6 +1893,17 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
HRESULT hr;
int ret;
+ static const DWORD default_ps_code[] =
+ {
+#if 0
+ ps_4_0
+ ret
+#endif
+ 0x43425844, 0x19cbf606, 0x18f562b9, 0xdaeed4db, 0xc324aa46, 0x00000001, 0x00000060, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x52444853, 0x0000000c, 0x00000040, 0x00000003, 0x0100003e,
+ };
+ static const D3D12_SHADER_BYTECODE default_ps = {default_ps_code, sizeof(default_ps_code)};
static const struct
{
enum VkShaderStageFlagBits stage;
@@ -1984,6 +1995,15 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
graphics->attachment_references[0].attachment = 0;
graphics->attachment_references[0].layout = depth_layout;
++graphics->rt_idx;
+
+ if (!desc->PS.pShaderBytecode)
+ {
+ if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
+ VK_SHADER_STAGE_FRAGMENT_BIT, &default_ps, NULL, NULL)))
+ goto fail;
+
+ ++graphics->stage_count;
+ }
}
for (i = 0; i < rt_count; ++i)
--
2.18.1
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