[PATCH vkd3d 5/5] vkd3d: Use VkDeviceSize for buffer view offset and range (Coverity).
Józef Kucia
joseph.kucia at gmail.com
Thu Nov 15 09:32:41 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/resource.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index bfbbad58b808..56af01002485 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -1482,8 +1482,8 @@ static bool vkd3d_create_buffer_view(struct d3d12_device *device,
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const struct vkd3d_format *format;
+ VkDeviceSize element_size;
struct vkd3d_view *object;
- unsigned int element_size;
VkBufferView vk_view;
if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER))
--
2.18.1
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