[PATCH] wind3d: Acknowledge additional instruction modifiers

Tobias Klausmann tobias.johannes.klausmann at mni.thm.de
Sun Sep 9 09:44:44 CDT 2018


On 09.09.18 15:33, Henri Verbeet wrote:
> On 9 September 2018 at 17:37, Tobias Klausmann
> <tobias.johannes.klausmann at mni.thm.de> wrote:
>> i'm not sure which structure you really mean, the FIXME -> TRACE, or the
>> bitextract instead of the bitmasks & shift
>>
> The latter, mostly. I think changing e.g.
> AOFFIMMI_U_SHIFT/AOFFIMMI_U_MASK to
> AOFFIMMI_U_BIT_LOW/AOFFIMMI_U_BIT_HIGH is gratuitous.
>
> Looking a little more closely at the patch though, you're not really
> parsing the RESOURCE_DIM and RESOURCE_RETURN_TYPE modifiers either, so
> I think a FIXME would still be appropriate there. So both, I guess.


Actually i would prefer keeping the bit extract thingy, as it seems more 
straight forward to me in these cases. If you worry about consistency, 
converting more of would be a thing i could do!




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