[PATCH 1/2] d2d1: Return device context pointer for render targets.
Vlad Bespalov
vlad.bespalov at jetstreamsoft.com
Mon Sep 10 09:02:35 CDT 2018
>
>
> return S_OK;
> }
> - else if (IsEqualGUID(iid, &IID_ID2D1GdiInteropRenderTarget))
> + else if (IsEqualGUID(iid, &IID_ID2D1GdiInteropRenderTarget)
> + || IsEqualGUID(iid, &IID_ID2D1GdiInteropRenderTarget))
> return
> ID2D1RenderTarget_QueryInterface(render_target->dxgi_target, iid, out);
>
>
Something feels wrong here - did you mean to have 2nd check against
&IID_ID2D1DeviceContext ?
Thanks,
Vlad.
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