[PATCH vkd3d 3/6] vkd3d-shader: Avoid mixing enum types (Coverity).
Józef Kucia
joseph.kucia at gmail.com
Mon Apr 8 04:05:37 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index b0134164cd79..54c52b7eb055 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -5408,7 +5408,7 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx
assert((input->mask & 0xff) == (output->mask & 0xff));
assert(input->component_type == output->component_type);
- if ((input_builtin = get_spirv_builtin_for_sysval(compiler, input->sysval_semantic)))
+ if ((input_builtin = get_spirv_builtin_for_sysval(compiler, vkd3d_siv_from_sysval(input->sysval_semantic))))
{
component_type = input_builtin->component_type;
component_count = input_builtin->component_count;
--
2.21.0
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