[PATCH 2/4] wined3d: Store vertex declaration in the wined3d_stateblock_state structure.
Zebediah Figura
z.figura12 at gmail.com
Wed Feb 6 19:38:26 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 16 ++++++++++++----
dlls/wined3d/stateblock.c | 32 +++++++++++++++++++++++---------
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 36 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e7ad5441eb..bf357cb001 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2199,21 +2199,29 @@ void CDECL wined3d_device_get_scissor_rects(const struct wined3d_device *device,
void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
struct wined3d_vertex_declaration *declaration)
{
- struct wined3d_vertex_declaration *prev = device->update_state->vertex_declaration;
+ struct wined3d_vertex_declaration *prev = device->state.vertex_declaration;
TRACE("device %p, declaration %p.\n", device, declaration);
+ if (declaration)
+ wined3d_vertex_declaration_incref(declaration);
+ if (device->update_stateblock_state->vertex_declaration)
+ wined3d_vertex_declaration_decref(device->update_stateblock_state->vertex_declaration);
+ device->update_stateblock_state->vertex_declaration = declaration;
+
if (device->recording)
+ {
device->recording->changed.vertexDecl = TRUE;
+ return;
+ }
if (declaration == prev)
return;
if (declaration)
wined3d_vertex_declaration_incref(declaration);
- device->update_state->vertex_declaration = declaration;
- if (!device->recording)
- wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
+ device->state.vertex_declaration = declaration;
+ wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
if (prev)
wined3d_vertex_declaration_decref(prev);
}
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 4b76b38326..f0ad07e0a8 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -523,11 +523,18 @@ void state_unbind_resources(struct wined3d_state *state)
void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
{
+ struct wined3d_vertex_declaration *decl;
struct wined3d_texture *texture;
struct wined3d_buffer *buffer;
struct wined3d_shader *shader;
unsigned int i;
+ if ((decl = state->vertex_declaration))
+ {
+ state->vertex_declaration = NULL;
+ wined3d_vertex_declaration_decref(decl);
+ }
+
if ((buffer = state->index_buffer))
{
state->index_buffer = NULL;
@@ -814,16 +821,16 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
stateblock->stateblock_state.index_format = state->index_format;
}
- if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration != src_state->vertex_declaration)
+ if (stateblock->changed.vertexDecl && stateblock->stateblock_state.vertex_declaration != state->vertex_declaration)
{
TRACE("Updating vertex declaration from %p to %p.\n",
- stateblock->state.vertex_declaration, src_state->vertex_declaration);
+ stateblock->stateblock_state.vertex_declaration, state->vertex_declaration);
- if (src_state->vertex_declaration)
- wined3d_vertex_declaration_incref(src_state->vertex_declaration);
- if (stateblock->state.vertex_declaration)
- wined3d_vertex_declaration_decref(stateblock->state.vertex_declaration);
- stateblock->state.vertex_declaration = src_state->vertex_declaration;
+ if (state->vertex_declaration)
+ wined3d_vertex_declaration_incref(state->vertex_declaration);
+ if (stateblock->stateblock_state.vertex_declaration)
+ wined3d_vertex_declaration_decref(stateblock->stateblock_state.vertex_declaration);
+ stateblock->stateblock_state.vertex_declaration = state->vertex_declaration;
}
if (stateblock->changed.material
@@ -1124,8 +1131,15 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
wined3d_device_set_base_vertex_index(device, stateblock->stateblock_state.base_vertex_index);
}
- if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration)
- wined3d_device_set_vertex_declaration(device, stateblock->state.vertex_declaration);
+ if (stateblock->changed.vertexDecl && stateblock->stateblock_state.vertex_declaration)
+ {
+ if (stateblock->stateblock_state.vertex_declaration)
+ wined3d_vertex_declaration_incref(stateblock->stateblock_state.vertex_declaration);
+ if (state->vertex_declaration)
+ wined3d_vertex_declaration_decref(state->vertex_declaration);
+ state->vertex_declaration = stateblock->stateblock_state.vertex_declaration;
+ wined3d_device_set_vertex_declaration(device, stateblock->stateblock_state.vertex_declaration);
+ }
if (stateblock->changed.material)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 87e0b23596..dc2896a614 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2967,6 +2967,7 @@ struct wined3d_dummy_textures
struct wined3d_stateblock_state
{
+ struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_buffer *index_buffer;
enum wined3d_format_id index_format;
int base_vertex_index;
--
2.20.1
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