[PATCH vkd3d 2/7] vkd3d-shader: Ignore dcl_hs_max_tessfactor.
Józef Kucia
joseph.kucia at gmail.com
Mon Feb 11 06:20:47 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index d09e289d2df5..1b33fa1ef7cd 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -7522,6 +7522,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_CUT_STREAM:
vkd3d_dxbc_compiler_emit_cut_stream(compiler, instruction);
break;
+ case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
case VKD3DSIH_HS_DECLS:
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_NOP:
--
2.19.2
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