[PATCH 1/5] wined3d: Cleanup stateblock state before enumerating resources.

Matteo Bruni mbruni at codeweavers.com
Mon Feb 11 11:21:03 CST 2019


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46617
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46618
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1b2f7e09318..b823ada802f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4894,6 +4894,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
             wined3d_texture_decref(device->cursor_texture);
             device->cursor_texture = NULL;
         }
+        wined3d_stateblock_state_cleanup(&device->stateblock_state);
         state_unbind_resources(&device->state);
     }
 
@@ -5082,7 +5083,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         }
         wined3d_cs_emit_reset_state(device->cs);
         state_cleanup(&device->state);
-        wined3d_stateblock_state_cleanup(&device->stateblock_state);
 
         if (device->d3d_initialized)
             wined3d_device_delete_opengl_contexts(device);
-- 
2.19.2




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