[PATCH 1/5] wined3d: Cleanup stateblock state before enumerating resources.
Matteo Bruni
mbruni at codeweavers.com
Mon Feb 11 11:21:03 CST 2019
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46617
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46618
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1b2f7e09318..b823ada802f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4894,6 +4894,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
wined3d_texture_decref(device->cursor_texture);
device->cursor_texture = NULL;
}
+ wined3d_stateblock_state_cleanup(&device->stateblock_state);
state_unbind_resources(&device->state);
}
@@ -5082,7 +5083,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
}
wined3d_cs_emit_reset_state(device->cs);
state_cleanup(&device->state);
- wined3d_stateblock_state_cleanup(&device->stateblock_state);
if (device->d3d_initialized)
wined3d_device_delete_opengl_contexts(device);
--
2.19.2
More information about the wine-devel
mailing list