[PATCH vkd3d 4/9] vkd3d-shader: Call vkd3d_dxbc_compiler_leave_shader_phase() also for last phase.
Józef Kucia
joseph.kucia at gmail.com
Mon Feb 25 04:59:12 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 16dc90c13e6b..244efd8da962 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -7866,8 +7866,12 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_compile_arguments *compile_args = compiler->compile_args;
const struct vkd3d_shader_domain_shader_compile_arguments *ds_args;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ const struct vkd3d_shader_phase *phase;
- vkd3d_spirv_build_op_function_end(builder);
+ if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
+ vkd3d_dxbc_compiler_leave_shader_phase(compiler, phase);
+ else
+ vkd3d_spirv_build_op_function_end(builder);
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
vkd3d_dxbc_compiler_emit_hull_shader_main(compiler);
--
2.19.2
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