[PATCH v2 1/3] opengl32: add wrapper for wglCreateContext
Zebediah Figura
z.figura12 at gmail.com
Mon Feb 25 12:35:04 CST 2019
On 02/25/2019 11:34 AM, Stefan Riesenberger wrote:
> v2:
> make functions static
>
> v1:
> This prevents a stack overflow when using Reshade, which hooks these functions.
>
> Signed-off-by: Stefan Riesenberger <stefan.riesenberger at gmail.com>
> ---
> dlls/opengl32/wgl.c | 20 ++++++++++++++------
> 1 file changed, 14 insertions(+), 6 deletions(-)
>
> diff --git a/dlls/opengl32/wgl.c b/dlls/opengl32/wgl.c
> index 92410053d5..c6018b0c7b 100644
> --- a/dlls/opengl32/wgl.c
> +++ b/dlls/opengl32/wgl.c
> @@ -398,9 +398,9 @@ HDC WINAPI wglGetCurrentDC(void)
> }
>
> /***********************************************************************
> - * wglCreateContext (OPENGL32.@)
> + * wgl_create_context wrapper for hooking
> */
> -HGLRC WINAPI wglCreateContext(HDC hdc)
> +static HGLRC wgl_create_context(HDC hdc)
> {
> HGLRC ret = 0;
> struct wgl_context *drv_ctx;
> @@ -419,6 +419,14 @@ HGLRC WINAPI wglCreateContext(HDC hdc)
> return ret;
> }
>
> +/***********************************************************************
> + * wglCreateContext (OPENGL32.@)
> + */
> +HGLRC WINAPI wglCreateContext(HDC hdc)
> +{
> + return wgl_create_context(hdc);
> +}
> +
Does using DECLSPEC_HOTPATCH work instead? That might be better.
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