[PATCH vkd3d 4/4] include: Add stream output constants.
Józef Kucia
joseph.kucia at gmail.com
Fri Jan 11 09:45:36 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
include/vkd3d_d3d12.idl | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl
index 29f4ab3cbf47..c025dbe8b2bb 100644
--- a/include/vkd3d_d3d12.idl
+++ b/include/vkd3d_d3d12.idl
@@ -54,6 +54,12 @@ const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
+const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
+const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4;
+const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
+const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff;
+const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128;
+const UINT D3D12_SO_STREAM_COUNT = 4;
const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
--
2.19.2
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