[PATCH] d3d8: Fix building on Mac.
Henri Verbeet
hverbeet at gmail.com
Thu Jan 31 17:32:57 CST 2019
On Fri, 1 Feb 2019 at 02:49, Ken Thomases <ken at codeweavers.com> wrote:
>
> I can confirm the build breakage and that this fixes it.
>
Yeah, but https://source.winehq.org/patches/data/157188 will also make
it go away.
Turns out "reserved1" and "reserved2" are the vertex declaration and
device caps to validate against. I'll send in a patch for that, but
it'll probably end up being after FOSDEM. ValidatePixelShader() is
similar.
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