[PATCH 3/5] wined3d: Filter messages per-window instead of per-device.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 29 06:30:53 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 24 ++++++------------------
dlls/wined3d/swapchain.c | 34 ++++++++++++++++------------------
dlls/wined3d/wined3d_main.c | 37 ++++++++++++++++++++++++++++++++++++-
dlls/wined3d/wined3d_private.h | 4 ++--
4 files changed, 60 insertions(+), 39 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 343e25b482c..71242bba111 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -930,8 +930,8 @@ static LONG fullscreen_exstyle(LONG exstyle)
HRESULT wined3d_device_setup_fullscreen_window(struct wined3d_device *device,
HWND window, unsigned int w, unsigned int h)
{
- BOOL filter_messages;
LONG style, exstyle;
+ BOOL filter;
TRACE("Setting up window %p for fullscreen mode.\n", window);
@@ -956,14 +956,13 @@ HRESULT wined3d_device_setup_fullscreen_window(struct wined3d_device *device,
TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
device->style, device->exStyle, style, exstyle);
- filter_messages = device->filter_messages;
- device->filter_messages = TRUE;
+ filter = wined3d_filter_messages(window, TRUE);
SetWindowLongW(window, GWL_STYLE, style);
SetWindowLongW(window, GWL_EXSTYLE, exstyle);
SetWindowPos(window, HWND_TOPMOST, 0, 0, w, h, SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
- device->filter_messages = filter_messages;
+ wined3d_filter_messages(window, filter);
return WINED3D_OK;
}
@@ -972,9 +971,9 @@ void wined3d_device_restore_fullscreen_window(struct wined3d_device *device,
HWND window, const RECT *window_rect)
{
unsigned int window_pos_flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
- BOOL filter_messages;
LONG style, exstyle;
RECT rect = {0};
+ BOOL filter;
if (!device->style && !device->exStyle)
return;
@@ -994,8 +993,7 @@ void wined3d_device_restore_fullscreen_window(struct wined3d_device *device,
TRACE("Restoring window style of window %p to %08x, %08x.\n",
window, device->style, device->exStyle);
- filter_messages = device->filter_messages;
- device->filter_messages = TRUE;
+ filter = wined3d_filter_messages(window, TRUE);
/* Only restore the style if the application didn't modify it during the
* fullscreen phase. Some applications change it before calling Reset()
@@ -1014,7 +1012,7 @@ void wined3d_device_restore_fullscreen_window(struct wined3d_device *device,
SetWindowPos(window, 0, rect.left, rect.top,
rect.right - rect.left, rect.bottom - rect.top, window_pos_flags);
- device->filter_messages = filter_messages;
+ wined3d_filter_messages(window, filter);
/* Delete the old values. */
device->style = 0;
@@ -5994,16 +5992,6 @@ void device_invalidate_state(const struct wined3d_device *device, DWORD state)
LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
{
- if (device->filter_messages && message != WM_DISPLAYCHANGE)
- {
- TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
- window, message, wparam, lparam);
- if (unicode)
- return DefWindowProcW(window, message, wparam, lparam);
- else
- return DefWindowProcA(window, message, wparam, lparam);
- }
-
if (message == WM_DESTROY)
{
TRACE("unregister window %p.\n", window);
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index ac2afa27431..c5db2e919eb 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -1148,16 +1148,16 @@ void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
{
struct wined3d_device *device = swapchain->device;
- BOOL filter_messages = device->filter_messages;
- BOOL focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES;
+ HWND window = swapchain->device_window;
+ BOOL focus_messages, filter;
/* This code is not protected by the wined3d mutex, so it may run while
* wined3d_device_reset is active. Testing on Windows shows that changing
* focus during resets and resetting during focus change events causes
* the application to crash with an invalid memory access. */
- if (!focus_messages)
- device->filter_messages = 1;
+ if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
+ filter = wined3d_filter_messages(window, TRUE);
if (activate)
{
@@ -1170,9 +1170,8 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa
*
* Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
* resume drawing after a focus loss. */
- SetWindowPos(swapchain->device_window, NULL, 0, 0,
- swapchain->desc.backbuffer_width, swapchain->desc.backbuffer_height,
- SWP_NOACTIVATE | SWP_NOZORDER);
+ SetWindowPos(window, NULL, 0, 0, swapchain->desc.backbuffer_width,
+ swapchain->desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
}
if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
@@ -1204,13 +1203,12 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa
if (swapchain == device->swapchains[0])
device->device_parent->ops->activate(device->device_parent, FALSE);
- if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES)
- && IsWindowVisible(swapchain->device_window))
- ShowWindow(swapchain->device_window, SW_MINIMIZE);
+ if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES) && IsWindowVisible(window))
+ ShowWindow(window, SW_MINIMIZE);
}
if (!focus_messages)
- device->filter_messages = filter_messages;
+ wined3d_filter_messages(window, filter);
}
HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
@@ -1454,14 +1452,14 @@ HRESULT CDECL wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapcha
}
else
{
- /* Fullscreen -> fullscreen mode change */
- BOOL filter_messages = device->filter_messages;
- device->filter_messages = TRUE;
+ HWND window = swapchain->device_window;
+ BOOL filter;
- MoveWindow(swapchain->device_window, 0, 0, width, height, TRUE);
- ShowWindow(swapchain->device_window, SW_SHOW);
-
- device->filter_messages = filter_messages;
+ /* Fullscreen -> fullscreen mode change */
+ filter = wined3d_filter_messages(window, TRUE);
+ MoveWindow(window, 0, 0, width, height, TRUE);
+ ShowWindow(window, SW_SHOW);
+ wined3d_filter_messages(window, filter);
}
swapchain->d3d_mode = actual_mode;
}
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 716a2b088c8..2d74d6f9d94 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -36,6 +36,7 @@ struct wined3d_wndproc
struct wined3d *wined3d;
HWND window;
BOOL unicode;
+ BOOL filter;
WNDPROC proc;
struct wined3d_device *device;
uint32_t flags;
@@ -474,11 +475,32 @@ static struct wined3d_wndproc *wined3d_find_wndproc(HWND window, struct wined3d
return NULL;
}
+BOOL wined3d_filter_messages(HWND window, BOOL filter)
+{
+ struct wined3d_wndproc *entry;
+ BOOL ret;
+
+ wined3d_wndproc_mutex_lock();
+
+ if (!(entry = wined3d_find_wndproc(window, NULL)))
+ {
+ wined3d_wndproc_mutex_unlock();
+ return FALSE;
+ }
+
+ ret = entry->filter;
+ entry->filter = filter;
+
+ wined3d_wndproc_mutex_unlock();
+
+ return ret;
+}
+
static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
{
struct wined3d_wndproc *entry;
struct wined3d_device *device;
- BOOL unicode;
+ BOOL unicode, filter;
WNDPROC proc;
wined3d_wndproc_mutex_lock();
@@ -492,11 +514,24 @@ static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam
device = entry->device;
unicode = entry->unicode;
+ filter = entry->filter;
proc = entry->proc;
wined3d_wndproc_mutex_unlock();
if (device)
+ {
+ if (filter && message != WM_DISPLAYCHANGE)
+ {
+ TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
+ window, message, wparam, lparam);
+
+ if (unicode)
+ return DefWindowProcW(window, message, wparam, lparam);
+ return DefWindowProcA(window, message, wparam, lparam);
+ }
+
return device_process_message(device, window, unicode, message, wparam, lparam, proc);
+ }
if (unicode)
return CallWindowProcW(proc, window, message, wparam, lparam);
return CallWindowProcA(proc, window, message, wparam, lparam);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9d429a8d893..e7da3488315 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2993,6 +2993,7 @@ struct wined3d
struct wined3d_adapter *adapters[1];
};
+BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
void wined3d_hook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_unhook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@@ -3183,8 +3184,7 @@ struct wined3d_device
BYTE d3d_initialized : 1;
BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
- BYTE filter_messages : 1;
- BYTE padding : 3;
+ BYTE padding : 4;
unsigned char surface_alignment; /* Line Alignment of surfaces */
--
2.11.0
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