[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to context_attach_gl_texture_fbo().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 13 06:40:37 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 24 +++++++++++++-----------
1 file changed, 13 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index a56576d8973..be3461493d2 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -127,10 +127,10 @@ static void context_attach_depth_stencil_rb(const struct wined3d_gl_info *gl_inf
}
}
-static void context_attach_gl_texture_fbo(struct wined3d_context *context,
+static void wined3d_context_gl_attach_gl_texture_fbo(struct wined3d_context_gl *context_gl,
GLenum fbo_target, GLenum attachment, const struct wined3d_fbo_resource *resource)
{
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
if (!resource)
{
@@ -177,6 +177,7 @@ static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
GLenum fbo_target, const struct wined3d_fbo_resource *resource, BOOL rb_namespace,
DWORD flags)
{
+ struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
if (resource->object)
@@ -191,24 +192,24 @@ static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
else
{
if (flags & WINED3D_FBO_ENTRY_FLAG_DEPTH)
- context_attach_gl_texture_fbo(context, fbo_target, GL_DEPTH_ATTACHMENT, resource);
+ wined3d_context_gl_attach_gl_texture_fbo(context_gl, fbo_target, GL_DEPTH_ATTACHMENT, resource);
if (flags & WINED3D_FBO_ENTRY_FLAG_STENCIL)
- context_attach_gl_texture_fbo(context, fbo_target, GL_STENCIL_ATTACHMENT, resource);
+ wined3d_context_gl_attach_gl_texture_fbo(context_gl, fbo_target, GL_STENCIL_ATTACHMENT, resource);
}
if (!(flags & WINED3D_FBO_ENTRY_FLAG_DEPTH))
- context_attach_gl_texture_fbo(context, fbo_target, GL_DEPTH_ATTACHMENT, NULL);
+ wined3d_context_gl_attach_gl_texture_fbo(context_gl, fbo_target, GL_DEPTH_ATTACHMENT, NULL);
if (!(flags & WINED3D_FBO_ENTRY_FLAG_STENCIL))
- context_attach_gl_texture_fbo(context, fbo_target, GL_STENCIL_ATTACHMENT, NULL);
+ wined3d_context_gl_attach_gl_texture_fbo(context_gl, fbo_target, GL_STENCIL_ATTACHMENT, NULL);
}
else
{
TRACE("Attach depth stencil 0.\n");
- context_attach_gl_texture_fbo(context, fbo_target, GL_DEPTH_ATTACHMENT, NULL);
- context_attach_gl_texture_fbo(context, fbo_target, GL_STENCIL_ATTACHMENT, NULL);
+ wined3d_context_gl_attach_gl_texture_fbo(context_gl, fbo_target, GL_DEPTH_ATTACHMENT, NULL);
+ wined3d_context_gl_attach_gl_texture_fbo(context_gl, fbo_target, GL_STENCIL_ATTACHMENT, NULL);
}
}
@@ -216,7 +217,8 @@ static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
static void context_attach_surface_fbo(struct wined3d_context *context,
GLenum fbo_target, DWORD idx, const struct wined3d_fbo_resource *resource, BOOL rb_namespace)
{
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
TRACE("Attach GL object %u to %u.\n", resource->object, idx);
@@ -230,12 +232,12 @@ static void context_attach_surface_fbo(struct wined3d_context *context,
}
else
{
- context_attach_gl_texture_fbo(context, fbo_target, GL_COLOR_ATTACHMENT0 + idx, resource);
+ wined3d_context_gl_attach_gl_texture_fbo(context_gl, fbo_target, GL_COLOR_ATTACHMENT0 + idx, resource);
}
}
else
{
- context_attach_gl_texture_fbo(context, fbo_target, GL_COLOR_ATTACHMENT0 + idx, NULL);
+ wined3d_context_gl_attach_gl_texture_fbo(context_gl, fbo_target, GL_COLOR_ATTACHMENT0 + idx, NULL);
}
}
--
2.11.0
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