[PATCH v2 3/6] wined3d: Move fullscreen window setup/restore to new struct and functions.
Józef Kucia
joseph.kucia at gmail.com
Tue Jun 25 06:53:54 CDT 2019
On Mon, Jun 24, 2019 at 4:23 PM Conor McCarthy
<cmccarthy at codeweavers.com> wrote:
>
> Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
> ---
> dlls/wined3d/device.c | 214 +++++++++++++++++----------------
> dlls/wined3d/wined3d.spec | 3 +
> dlls/wined3d/wined3d_private.h | 5 +-
> include/wine/wined3d.h | 12 ++
> 4 files changed, 127 insertions(+), 107 deletions(-)
This patch can be made much smaller. Just put the new functions, e.g.
wined3d_fullscreen_setup_window(), in the place where old functions
were. In result, you will get a few renames and removal of
"filter_messages". Moving functions to the end of the file is not
necessary.
> diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
> index 8e23653..9d649fe 100644
> --- a/dlls/wined3d/wined3d_private.h
> +++ b/dlls/wined3d/wined3d_private.h
> @@ -3150,10 +3150,7 @@ struct wined3d_device
> struct wined3d_device_parent *device_parent;
> struct wined3d *wined3d;
> struct wined3d_adapter *adapter;
> -
> - /* Window styles to restore when switching fullscreen mode */
> - LONG style;
> - LONG exStyle;
> + struct wined3d_fullscreen_state fullscreen_state;
The fullscreen_state should probably be moved to wined3d swapchain.
> +struct wined3d_fullscreen_state
> +{
> + /* Window styles to restore when switching fullscreen mode */
> + LONG style;
> + LONG exStyle;
> +};
It might be better to not expose implementation details and make
wined3d_fullscreen_state opaque.
Perhaps, wined3d_window_state is a better name?
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