[PATCH vkd3d 05/10] vkd3d-shader: Take into account dst write mask for scalar stores.
Józef Kucia
joseph.kucia at gmail.com
Tue Mar 5 11:17:00 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index de4c683ee8ae..bb74400e0d50 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2933,6 +2933,7 @@ static void vkd3d_dxbc_compiler_emit_store_scalar(struct vkd3d_dxbc_compiler *co
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
+ component_idx -= vkd3d_write_mask_get_component_idx(dst_write_mask);
index[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx);
dst_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder, ptr_type_id, dst_id, index, ARRAY_SIZE(index));
}
--
2.19.2
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