[PATCH] d3d9/tests: Remove redundant not-NULL checks (coccinellery)
Michael Stefaniuc
mstefani at winehq.org
Fri Mar 22 02:47:36 CDT 2019
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/d3d9/tests/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 705deab7de..ffeb6b4734 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -2731,7 +2731,7 @@ static void test_depthstenciltest(void)
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
- if(pDevice) IDirect3D9_Release(pDevice);
+ IDirect3D9_Release(pDevice);
/* Now see if autodepthstencil disable is honored. First, without a format set */
ZeroMemory( &d3dpp, sizeof(d3dpp) );
@@ -2765,7 +2765,7 @@ static void test_depthstenciltest(void)
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
- if(pDevice) IDirect3D9_Release(pDevice);
+ IDirect3D9_Release(pDevice);
/* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
ZeroMemory( &d3dpp, sizeof(d3dpp) );
--
2.20.1
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