[PATCH 2/4] wined3d: Unset WINED3DFMT_FLAG_TEXTURE for unsupported shadow textures.

Józef Kucia jkucia at codeweavers.com
Tue Mar 26 12:29:44 CDT 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index a800527e2221..872b0f7d2d07 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3197,6 +3197,9 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
             format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
         }
 
+        if (!gl_info->supported[ARB_SHADOW] && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW))
+            format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
+
         query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write, FALSE);
 
         /* Texture conversion stuff */
-- 
2.19.2




More information about the wine-devel mailing list