[PATCH 2/8] d3dcompiler: Implement d3d10 reflect GetResourceBindingDesc() method.
Connor McAdams
conmanx360 at gmail.com
Wed Nov 6 17:42:59 CST 2019
Implement the GetResourceBindingDesc method for d3d10 shader reflection
interface.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
Extra info, structs being memcpy'd:
typedef struct _D3D10_SHADER_INPUT_BIND_DESC {
LPCSTR Name;
D3D10_SHADER_INPUT_TYPE Type;
UINT BindPoint;
UINT BindCount;
UINT uFlags;
D3D10_RESOURCE_RETURN_TYPE ReturnType;
D3D10_SRV_DIMENSION Dimension;
UINT NumSamples;
} D3D10_SHADER_INPUT_BIND_DESC;
typedef struct _D3D11_SHADER_INPUT_BIND_DESC {
LPCSTR Name;
D3D_SHADER_INPUT_TYPE Type;
UINT BindPoint;
UINT BindCount;
UINT uFlags;
D3D_RESOURCE_RETURN_TYPE ReturnType;
D3D_SRV_DIMENSION Dimension;
UINT NumSamples;
} D3D11_SHADER_INPUT_BIND_DESC;
Might be able to get away with a typecast instead, up to you.
---
dlls/d3dcompiler_43/reflection.c | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 9d8ca2e48f..f9a65464e7 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1918,9 +1918,19 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
{
- FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
+
+ if (!desc || index >= reflection->bound_resource_count)
+ {
+ WARN("Invalid argument specified.\n");
+ return E_INVALIDARG;
+ }
+
+ memcpy(desc, &reflection->bound_resources[index], sizeof(*desc));
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(ID3D10ShaderReflection *iface,
--
2.20.1
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