[PATCH vkd3d 2/2] vkd3d: Return valid node masks in external resource heap properties.
Henri Verbeet
hverbeet at gmail.com
Fri Nov 15 12:47:21 CST 2019
On Wed, 13 Nov 2019 at 18:34, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if
> the creation node mask is 1. If not then it fails to store the resource
> pointers for later rendering.
>
> Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
> ---
> libs/vkd3d/resource.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
> index e93d50b..45a80af 100644
> --- a/libs/vkd3d/resource.c
> +++ b/libs/vkd3d/resource.c
> @@ -1518,6 +1518,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource
> {
> memset(heap_properties, 0, sizeof(*heap_properties));
> heap_properties->Type = D3D12_HEAP_TYPE_DEFAULT;
> + heap_properties->CreationNodeMask = 1;
> + heap_properties->VisibleNodeMask = 1;
> }
> if (flags)
> *flags = D3D12_HEAP_FLAG_NONE;
It should be trivial to write a corresponding test for this, correct?
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