[PATCH vkd3d v3 1/2] vkd3d: Avoid relying on void pointer arithmetic.
Rémi Bernon
rbernon at codeweavers.com
Wed Oct 2 03:18:27 CDT 2019
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
libs/vkd3d/resource.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index aebe1fa..94eeb50 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -1388,7 +1388,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resour
size = (box.right - box.left) / format->block_width * format->byte_count * format->block_byte_count;
for (z = box.front; z < box.back; ++z)
{
- dst = dst_data + (z - box.front) * dst_slice_pitch;
+ dst = (BYTE*)dst_data + (z - box.front) * dst_slice_pitch;
src = src_data + z * vk_layout.depthPitch + box.top / format->block_height * vk_layout.rowPitch;
for (y = box.top; y < box.bottom; y += format->block_height)
{
--
2.23.0
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