[PATCH 2/4] wined3d: Introduce wined3d_stateblock_set_blend_factor().
Zebediah Figura
z.figura12 at gmail.com
Thu Oct 3 19:38:05 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/stateblock.c | 9 +++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 12 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 42d1d9d4d81..a96093295ca 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1434,6 +1434,15 @@ void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateb
stateblock->changed.renderState[state >> 5] |= 1u << (state & 0x1f);
}
+void CDECL wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock,
+ const struct wined3d_color *blend_factor)
+{
+ TRACE("stateblock %p, blend_factor %p.\n", stateblock, blend_factor);
+
+ stateblock->stateblock_state.blend_factor = *blend_factor;
+ stateblock->changed.blend_state = TRUE;
+}
+
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 488b1c4e650..c7b10a2b562 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -258,6 +258,7 @@
@ cdecl wined3d_stateblock_create(ptr long ptr)
@ cdecl wined3d_stateblock_decref(ptr)
@ cdecl wined3d_stateblock_incref(ptr)
+@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 8d13a245ada..445ecd2f559 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2660,6 +2660,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
+void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock,
+ const struct wined3d_color *blend_factor);
void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);
--
2.23.0
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