[PATCH v4 09/11] d3dcompiler: Implement d3d10 reflect GetConstantBuffer methods.

Matteo Bruni matteo.mystral at gmail.com
Wed Oct 30 04:29:50 CDT 2019


On Mon, Oct 28, 2019 at 6:21 PM Connor McAdams <conmanx360 at gmail.com> wrote:
>
> Both GetConstantBuffer methods are filled in, as well as fixing null
> initializers to include ID3D10 interfaces.

The methods returning ShaderReflectionVariable are (understandably)
only stubbed though, so maybe make it a "Partially implement" in the
subject line?



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