[PATCH] vkd3d: Batch up wait operations until work is submitted.

Derek Lesho dereklesho52 at gmail.com
Tue Sep 10 08:59:54 CDT 2019


Henri, it is my perception that vkQueueSubmit calls are expensive and
batching them up decreases load on the CPU.  If we are uncertain of
that I'll try to do some testing to confirm

On Tue, Sep 10, 2019 at 6:56 AM Henri Verbeet <hverbeet at gmail.com> wrote:
>
> On Tue, 10 Sep 2019 at 07:48, Derek Lesho <dlesho at codeweavers.com> wrote:
> >
> > From: Derek Lesho <dereklesho52 at Gmail.com>
> >
> > Signed-off-by: Derek Lesho <dereklesho52 at Gmail.com>
> > ---
> >  libs/vkd3d/command.c       | 82 ++++++++++++++++++++------------------
> >  libs/vkd3d/vkd3d_private.h |  7 ++--
> >  2 files changed, 47 insertions(+), 42 deletions(-)
> >
>
> That's not a very helpful commit message. What problem are we trying
> to solve, and why is this the best way to solve it?
>



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