[PATCH] wined3d: Avoid dead assignment (scan-build)
Alex Henrie
alexhenrie24 at gmail.com
Mon Sep 16 00:40:42 CDT 2019
Signed-off-by: Alex Henrie <alexhenrie24 at gmail.com>
---
dlls/wined3d/glsl_shader.c | 1 -
dlls/wined3d/surface.c | 1 -
2 files changed, 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 76c3f9fc99..0e0977e1d4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10021,7 +10021,6 @@ static HRESULT shader_glsl_compile_compute_shader(struct shader_glsl_priv *priv,
return E_OUTOFMEMORY;
}
shader_data = shader->backend_data;
- gl_shaders = shader_data->gl_shaders.cs;
if (!(shader_data->gl_shaders.cs = heap_alloc(sizeof(*gl_shaders))))
{
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d254e904f8..4a3ecf9863 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1285,7 +1285,6 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
if (previous && (previous->width != view->width || previous->height != view->height))
have_identical_size = FALSE;
- previous = view;
}
if (have_identical_size)
--
2.23.0
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