[PATCH 3/3] d3d11/tests: Add a test for creating SRV for resource without D3D11_BIND_SHADER_RESOURCE.
Nikolay Sivov
nsivov at codeweavers.com
Fri Sep 20 03:39:35 CDT 2019
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 1d7a7c7fe7..97ab9b4487 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -4256,6 +4256,17 @@ static void test_create_shader_resource_view(void)
ID3D11ShaderResourceView_Release(srview);
ID3D11Buffer_Release(buffer);
+ /* Without D3D11_BIND_SHADER_RESOURCE. */
+ buffer = create_buffer(device, 0, 1024, NULL);
+
+ hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srview);
+todo_wine
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ if (SUCCEEDED(hr))
+ ID3D11ShaderResourceView_Release(srview);
+
+ ID3D11Buffer_Release(buffer);
+
if (feature_level >= D3D_FEATURE_LEVEL_11_0)
{
buffer_desc.ByteWidth = 1024;
--
2.23.0
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