[PATCH v2 2/2] wined3d: Reset the CS state before cleaning up the device state.
Zebediah Figura
z.figura12 at gmail.com
Sun Sep 22 21:19:31 CDT 2019
Otherwise the CS might later try to unbind a resource that has already been
freed.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c8fae1275c3..62341290ffa 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1140,6 +1140,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
wined3d_texture_decref(texture);
}
+ wined3d_cs_emit_reset_state(device->cs);
state_cleanup(&device->state);
for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i)
{
--
2.23.0
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