[PATCH 1/2] wined3d: Support AMD alpha to coverage state.
Paul Gofman
gofmanp at gmail.com
Mon Feb 10 09:04:43 CST 2020
On 2/10/20 17:37, Henri Verbeet wrote:
> On Mon, 10 Feb 2020 at 13:12, Paul Gofman <gofmanp at gmail.com> wrote:
>> Signed-off-by: Paul Gofman <gofmanp at gmail.com>
>> ---
>> dlls/d3d9/tests/visual.c | 2 +-
>> dlls/wined3d/glsl_shader.c | 2 ++
>> dlls/wined3d/state.c | 21 +++++++++++++++++++++
>> dlls/wined3d/wined3d_private.h | 5 +++++
>> 4 files changed, 29 insertions(+), 1 deletion(-)
>>
> This potentially conflicts with state_blend_object() also controlling
> GL_SAMPLE_ALPHA_TO_COVERAGE.
Yes, I suggest I merge state_alpha_to_coverage() into
state_blend_object() so that the logic from state_alpha_to_coverage()
has effect only if no blend_state is set (which can happen for d3d11 only).
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