[PATCH v2 2/6] d3d9: Stop setting the device state in d3d9_device_SetTexture().
Zebediah Figura
z.figura12 at gmail.com
Wed Feb 12 09:21:50 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index cfa1d14cce..7a9e9400bb 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2568,9 +2568,6 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st
unsigned int i = stage < 16 || (stage >= D3DVERTEXTEXTURESAMPLER0 && stage <= D3DVERTEXTEXTURESAMPLER3)
? stage < 16 ? stage : stage - D3DVERTEXTEXTURESAMPLER0 + 16 : ~0u;
- wined3d_device_set_texture(device->wined3d_device, stage,
- texture_impl ? texture_impl->wined3d_texture : NULL);
-
if (i < D3D9_MAX_TEXTURE_UNITS)
{
if (texture_impl && texture_impl->usage & D3DUSAGE_AUTOGENMIPMAP)
--
2.25.0
More information about the wine-devel
mailing list