[PATCH 6/6] ddraw: Stop setting the device state in d3d_device7_SetLight() and d3d_device7_LightEnable().
Zebediah Figura
z.figura12 at gmail.com
Fri Feb 28 14:18:46 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ddraw/device.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 56debb7175..39626157a5 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5539,8 +5539,6 @@ static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3
wined3d_mutex_lock();
/* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
hr = wined3d_stateblock_set_light(device->update_state, light_idx, (const struct wined3d_light *)light);
- if (SUCCEEDED(hr) && !device->recording)
- hr = wined3d_device_set_light(device->wined3d_device, light_idx, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
@@ -6417,8 +6415,6 @@ static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx,
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light_enable(device->update_state, light_idx, enabled);
- if (SUCCEEDED(hr) && !device->recording)
- hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
--
2.25.0
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