[PATCH vkd3d 30/41] vkd3d-shader: Hook up RT output swizzle path in DXIL.
Hans-Kristian Arntzen
post at arntzen-software.no
Wed Jan 29 05:52:06 CST 2020
Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
---
libs/vkd3d-shader/dxil.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c
index f3fb5a3..2a363c4 100644
--- a/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d-shader/dxil.c
@@ -394,6 +394,18 @@ int vkd3d_shader_compile_dxil(const struct vkd3d_shader_code *dxbc,
goto end;
}
}
+
+ if (compiler_args->output_swizzle_count != 0)
+ {
+ const dxil_spv_option_output_swizzle helper =
+ { { DXIL_SPV_OPTION_OUTPUT_SWIZZLE }, compiler_args->output_swizzles, compiler_args->output_swizzle_count };
+ if (dxil_spv_converter_add_option(converter, &helper.base) != DXIL_SPV_SUCCESS)
+ {
+ ERR("dxil-spirv does not support OUTPUT_SWIZZLE.\n");
+ ret = VKD3D_ERROR_NOT_IMPLEMENTED;
+ goto end;
+ }
+ }
}
dxil_spv_converter_set_root_constant_word_count(converter, root_constant_words);
--
2.25.0
More information about the wine-devel
mailing list