[PATCH vkd3d 4/5] vkd3d-shader: Rename the VKD3D_SWIZZLE macro to VKD3D_SHADER_SWIZZLE.

Henri Verbeet hverbeet at codeweavers.com
Fri Jul 10 07:14:02 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 include/vkd3d_shader.h                   | 33 ++++++++++++++++----------------
 libs/vkd3d-shader/dxbc.c                 |  7 ++++---
 libs/vkd3d-shader/spirv.c                | 16 ++++++++--------
 libs/vkd3d-shader/trace.c                | 10 +++++-----
 libs/vkd3d-shader/vkd3d_shader_private.h |  4 ++--
 libs/vkd3d/state.c                       |  7 ++++---
 6 files changed, 40 insertions(+), 37 deletions(-)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 054b512..d00ec45 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -701,22 +701,23 @@ struct vkd3d_shader_signature
 };
 
 /* swizzle bits fields: wwzzyyxx */
-#define VKD3D_SWIZZLE_X (0u)
-#define VKD3D_SWIZZLE_Y (1u)
-#define VKD3D_SWIZZLE_Z (2u)
-#define VKD3D_SWIZZLE_W (3u)
-
-#define VKD3D_SWIZZLE_MASK (0x3u)
-#define VKD3D_SWIZZLE_SHIFT(idx) (2u * (idx))
-
-#define VKD3D_SWIZZLE(x, y, z, w) \
-        (((x & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(0)) \
-        | ((y & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(1)) \
-        | ((z & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(2)) \
-        | ((w & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(3)))
-
-#define VKD3D_NO_SWIZZLE \
-        VKD3D_SWIZZLE(VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_Y, VKD3D_SWIZZLE_Z, VKD3D_SWIZZLE_W)
+#define VKD3D_SHADER_SWIZZLE_X (0u)
+#define VKD3D_SHADER_SWIZZLE_Y (1u)
+#define VKD3D_SHADER_SWIZZLE_Z (2u)
+#define VKD3D_SHADER_SWIZZLE_W (3u)
+
+#define VKD3D_SHADER_SWIZZLE_MASK (0x3u)
+#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx))
+
+#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
+        (((x & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(0)) \
+        | ((y & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(1)) \
+        | ((z & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(2)) \
+        | ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3)))
+
+#define VKD3D_SHADER_NO_SWIZZLE \
+        VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_Y, \
+        VKD3D_SHADER_SWIZZLE_Z, VKD3D_SHADER_SWIZZLE_W)
 
 #ifndef VKD3D_SHADER_NO_PROTOTYPES
 
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 6a63fd6..5fba83b 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -1658,7 +1658,7 @@ static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
 
     if (src_param->reg.type == VKD3DSPR_IMMCONST)
     {
-        src_param->swizzle = VKD3D_NO_SWIZZLE;
+        src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
     }
     else
     {
@@ -1669,9 +1669,10 @@ static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
         {
             case VKD3D_SM4_SWIZZLE_NONE:
                 if (shader_sm4_is_scalar_register(&src_param->reg))
-                    src_param->swizzle = VKD3D_SWIZZLE(VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_X);
+                    src_param->swizzle = VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X,
+                            VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_X);
                 else
-                    src_param->swizzle = VKD3D_NO_SWIZZLE;
+                    src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
                 break;
 
             case VKD3D_SM4_SWIZZLE_SCALAR:
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 667d851..94d7eff 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2963,7 +2963,7 @@ static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *
 static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask,
         unsigned int swizzle, unsigned int write_mask)
 {
-    return vkd3d_compact_swizzle(VKD3D_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
+    return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
 }
 
 static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler,
@@ -4162,7 +4162,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
 
             val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id,
                     vkd3d_write_mask_from_component_count(input_component_count) << component_idx,
-                    VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_NO_SWIZZLE, dst->write_mask);
+                    VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_SHADER_NO_SWIZZLE, dst->write_mask);
 
             vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst_reg, dst->write_mask, val_id);
         }
@@ -4257,9 +4257,9 @@ static unsigned int get_shader_output_swizzle(const struct vkd3d_dxbc_compiler *
     const struct vkd3d_shader_spirv_target_info *info;
 
     if (!(info = compiler->spirv_target_info))
-        return VKD3D_NO_SWIZZLE;
+        return VKD3D_SHADER_NO_SWIZZLE;
     if (register_idx >= info->output_swizzle_count)
-        return VKD3D_NO_SWIZZLE;
+        return VKD3D_SHADER_NO_SWIZZLE;
     return info->output_swizzles[register_idx];
 }
 
@@ -4488,7 +4488,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
 
     if ((use_private_variable = builtin && builtin->spirv_array_size))
         write_mask = VKD3DSP_WRITEMASK_ALL;
-    else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
+    else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_SHADER_NO_SWIZZLE
             || needs_private_io_variable(shader_signature, signature_element->register_index,
                     builtin, &output_component_count, &write_mask)
             || is_patch_constant)
@@ -4704,8 +4704,8 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
 
         chain_id = vkd3d_spirv_build_op_access_chain1(builder,
                 ptr_type_id, output_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, index));
-        object_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id,
-                write_mask, output_info->component_type, VKD3D_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
+        object_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, write_mask,
+                output_info->component_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
         vkd3d_dxbc_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0,
                 output_info->component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id);
         ++index;
@@ -6978,7 +6978,7 @@ static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_c
             assert(compiler->control_flow_depth);
             assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
 
-            assert(src->swizzle == VKD3D_NO_SWIZZLE && src->reg.type == VKD3DSPR_IMMCONST);
+            assert(src->swizzle == VKD3D_SHADER_NO_SWIZZLE && src->reg.type == VKD3DSPR_IMMCONST);
             value = *src->reg.u.immconst_uint;
 
             if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size,
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 8ea2d0c..7ba9695 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -1124,13 +1124,13 @@ static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
         default:                  shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
     }
 
-    if (swizzle != VKD3D_NO_SWIZZLE)
+    if (swizzle != VKD3D_SHADER_NO_SWIZZLE)
     {
         static const char swizzle_chars[] = "xyzw";
-        DWORD swizzle_x = (swizzle >> VKD3D_SWIZZLE_SHIFT(0)) & VKD3D_SWIZZLE_MASK;
-        DWORD swizzle_y = (swizzle >> VKD3D_SWIZZLE_SHIFT(1)) & VKD3D_SWIZZLE_MASK;
-        DWORD swizzle_z = (swizzle >> VKD3D_SWIZZLE_SHIFT(2)) & VKD3D_SWIZZLE_MASK;
-        DWORD swizzle_w = (swizzle >> VKD3D_SWIZZLE_SHIFT(3)) & VKD3D_SWIZZLE_MASK;
+        DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK;
+        DWORD swizzle_y = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(1)) & VKD3D_SHADER_SWIZZLE_MASK;
+        DWORD swizzle_z = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(2)) & VKD3D_SHADER_SWIZZLE_MASK;
+        DWORD swizzle_w = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(3)) & VKD3D_SHADER_SWIZZLE_MASK;
 
         if (swizzle_x == swizzle_y
                 && swizzle_x == swizzle_z
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 8948283..49de8f0 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -886,7 +886,7 @@ static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int co
 static inline unsigned int vkd3d_swizzle_get_component(DWORD swizzle,
         unsigned int idx)
 {
-    return (swizzle >> VKD3D_SWIZZLE_SHIFT(idx)) & VKD3D_SWIZZLE_MASK;
+    return (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx)) & VKD3D_SHADER_SWIZZLE_MASK;
 }
 
 static inline unsigned int vkd3d_compact_swizzle(unsigned int swizzle, unsigned int write_mask)
@@ -897,7 +897,7 @@ static inline unsigned int vkd3d_compact_swizzle(unsigned int swizzle, unsigned
     {
         if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
         {
-            compacted_swizzle <<= VKD3D_SWIZZLE_SHIFT(1);
+            compacted_swizzle <<= VKD3D_SHADER_SWIZZLE_SHIFT(1);
             compacted_swizzle |= vkd3d_swizzle_get_component(swizzle, i);
         }
     }
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index a3c9b41..e6803ca 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1953,9 +1953,10 @@ static HRESULT compute_input_layout_offsets(const struct d3d12_device *device,
 static unsigned int vkd3d_get_rt_format_swizzle(const struct vkd3d_format *format)
 {
     if (format->dxgi_format == DXGI_FORMAT_A8_UNORM)
-        return VKD3D_SWIZZLE(VKD3D_SWIZZLE_W, VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_Y, VKD3D_SWIZZLE_Z);
+        return VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_W, VKD3D_SHADER_SWIZZLE_X,
+                VKD3D_SHADER_SWIZZLE_Y, VKD3D_SHADER_SWIZZLE_Z);
 
-    return VKD3D_NO_SWIZZLE;
+    return VKD3D_SHADER_NO_SWIZZLE;
 }
 
 STATIC_ASSERT(sizeof(struct vkd3d_shader_transform_feedback_element) == sizeof(D3D12_SO_DECLARATION_ENTRY));
@@ -2102,7 +2103,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
         if (desc->RTVFormats[i] == DXGI_FORMAT_UNKNOWN)
         {
             graphics->null_attachment_mask |= 1u << i;
-            ps_output_swizzle[i] = VKD3D_NO_SWIZZLE;
+            ps_output_swizzle[i] = VKD3D_SHADER_NO_SWIZZLE;
             graphics->rtv_formats[i] = VK_FORMAT_UNDEFINED;
         }
         else if ((format = vkd3d_get_format(device, desc->RTVFormats[i], false)))
-- 
2.11.0




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