[PATCH 04/10] wined3d: Get rid of the "d3d_initialized" check in wined3d_texture_update_map_binding().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 3 06:10:06 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index bef2c4ec303..f0b25ce90da 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -769,11 +769,10 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
unsigned int sub_count = texture->level_count * texture->layer_count;
struct wined3d_device *device = texture->resource.device;
DWORD map_binding = texture->update_map_binding;
- struct wined3d_context *context = NULL;
+ struct wined3d_context *context;
unsigned int i;
- if (device->d3d_initialized)
- context = context_acquire(device, NULL, 0);
+ context = context_acquire(device, NULL, 0);
for (i = 0; i < sub_count; ++i)
{
@@ -784,8 +783,7 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
wined3d_texture_remove_buffer_object(texture, i, wined3d_context_gl(context)->gl_info);
}
- if (context)
- context_release(context);
+ context_release(context);
texture->resource.map_binding = map_binding;
texture->update_map_binding = 0;
--
2.20.1
More information about the wine-devel
mailing list