[PATCH 1/5] wined3d: Refactor wined3d_enum_adapter_modes() to wined3d_output_get_mode().
Henri Verbeet
hverbeet at gmail.com
Wed Mar 4 09:17:30 CST 2020
On Wed, 4 Mar 2020 at 11:37, Zhiyi Zhang <zzhang at codeweavers.com> wrote:
> @@ -1107,7 +1110,9 @@ HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *w
>
> for (i = 0; i < mode_count; ++i)
> {
> - if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
> + /* TODO: Passing &wined3d->adapters[0]->outputs[0] is fine
> + * because adapter_idx is always zero currently */
> + if (FAILED(hr = wined3d_output_get_mode(&wined3d->adapters[0]->outputs[0],
> mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
Sure, but it would still be better to use "adapter_idx".
More broadly, you can avoid this kind of thing by reimplementing
wined3d_enum_adapter_modes() as
"wined3d_output_get_mode(&wined3d->adapters[adapter_idx]->outputs[0],
...)", and keeping it around until no more callers that don't have an
output are left.
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