[PATCH v2 5/5] wined3d: Remove now redundant error handling from wined3d_device_set_sampler_state().

Zebediah Figura z.figura12 at gmail.com
Wed Mar 4 22:46:51 CST 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4224472df5..768f4bfed5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1749,12 +1749,6 @@ static void wined3d_device_set_sampler_state(struct wined3d_device *device,
     if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
         sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - WINED3D_MAX_FRAGMENT_SAMPLERS);
 
-    if (sampler_idx >= ARRAY_SIZE(device->state.sampler_states))
-    {
-        WARN("Invalid sampler %u.\n", sampler_idx);
-        return; /* Windows accepts overflowing this array ... we do not. */
-    }
-
     if (value == device->state.sampler_states[sampler_idx][state])
     {
         TRACE("Application is setting the old value over, nothing to do.\n");
-- 
2.25.1




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