[PATCH v2 5/5] wined3d: Remove now redundant error handling from wined3d_device_set_sampler_state().
Zebediah Figura
z.figura12 at gmail.com
Wed Mar 4 22:46:51 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 6 ------
1 file changed, 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4224472df5..768f4bfed5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1749,12 +1749,6 @@ static void wined3d_device_set_sampler_state(struct wined3d_device *device,
if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - WINED3D_MAX_FRAGMENT_SAMPLERS);
- if (sampler_idx >= ARRAY_SIZE(device->state.sampler_states))
- {
- WARN("Invalid sampler %u.\n", sampler_idx);
- return; /* Windows accepts overflowing this array ... we do not. */
- }
-
if (value == device->state.sampler_states[sampler_idx][state])
{
TRACE("Application is setting the old value over, nothing to do.\n");
--
2.25.1
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