[PATCH 0/4] winevulkan: Performance improvements

Liam Middlebrook lmiddlebrook at nvidia.com
Thu Mar 5 13:13:11 CST 2020


Detroit isn't an x86 executable, it's x86_64. Here's the output of file(1) from my 
local binary:

> DetroitBecomeHuman.exe: sticky PE32+ executable (GUI) x86-64, for MS Windows


Thanks,

Liam Middlebrook

On 3/5/20 10:39 AM, Joshua Ashton wrote:
> I'll have to try this at some point. Not too happy about having to make an Epic 
> account for this tho! :P 🐸
> 
> - Josh 🐸
> 
> ---- On Thu, 05 Mar 2020 17:13:56 +0000 *Paul Gofman <gofmanp at gmail.com 
> <mailto:gofmanp at gmail.com>>* wrote ----
> 
>     On 3/5/20 20:02, Joshua Ashton wrote:
>      >
>      > There aren't really any x86 Vulkan apps in the wild, so this change
>      > primarily only affects usage with DXVK + D3D9 (and some D3D10/11 apps).
>      >
>     I can name Detroit Become Human (requires some Staging patches to run).
>     Demo version requires just [1] on top of upstream Wine to run normally.
>     This game is already reported by some users to run faster under Wine
>     than on Windows though.
> 
>     1.
>     https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-unaligned-futex
> 
> 
> 
> 
> 
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