[PATCH 1/2] d3d11/tests: Relax some color comparisons.
Zebediah Figura
z.figura12 at gmail.com
Sun Mar 22 18:27:44 CDT 2020
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 729f57f4436..dcde0d1c10e 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -29819,7 +29819,7 @@ static void test_color_mask(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
release_resource_readback(&rb);
}
@@ -29837,7 +29837,7 @@ static void test_color_mask(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(color == expected_colors[0], "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
release_resource_readback(&rb);
ID3D11Texture2D_Release(rts[i]);
--
2.25.1
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