[PATCH 5/5] wined3d: Submit the current command buffer in adapter_vk_flush_context().

Henri Verbeet hverbeet at codeweavers.com
Fri May 1 05:36:24 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/adapter_vk.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 65850ab4ccc..f06cf30f273 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -1493,7 +1493,11 @@ static void adapter_vk_destroy_query(struct wined3d_query *query)
 
 static void adapter_vk_flush_context(struct wined3d_context *context)
 {
-    TRACE("context %p.\n", context);
+    struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
+
+    TRACE("context_vk %p.\n", context_vk);
+
+    wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
 }
 
 static void adapter_vk_draw_primitive(struct wined3d_device *device,
-- 
2.20.1




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