[PATCH vkd3d 3/4] vkd3d-shader: Do not use built-ins for hull shader clip/cull distance built-ins.
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 4 11:01:16 CDT 2020
We need these to be per-vertex. This fixes the Wine d3d11
test_clip_distance() test.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 78cfd2ae..5781ce18 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4977,9 +4977,11 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
}
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
+ {
vkd3d_spirv_builder_begin_main_function(builder);
- vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
+ vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
+ }
}
static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)
--
2.11.0
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